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Luxion KeyShot v4.2.35 Pro

Luxion KeyShot v4.2.35 Pro
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Luxion, a leading developer of advanced rendering and lighting technology and maker of KeyShot, the first real time ray tracing and global illumination program, is pleased to announce the release of KeyShot 4.2 with new features and updates to existing tools that simplify the rendering and animation process. The focus of KeyShot 4.2 is improvements in the areas of rendering, usability, control, integration and animation while adding more flexibility to the creation of product visuals. With major new features such as LiveLinking, physical lighting, focused caustics and procedural materials introduced within KeyShot 4, KeyShot 4.2 brings faster rendering, better selection and more control over hardware and 3D data import allowing users to work faster and more efficiently with their models inside of KeyShot without jeopardizing the final quality of their images, animations and KeyShotVR interactive visuals.

New KeyShot 4.2 Features and Updates

Many of the updates in KeyShot 4.2 aim directly at improving the user experience of the software and the visual development workflow. Users will find easier ways to organize their imported 3D data, work with KeyShot's scientifically accurate materials presets and color libraries, as well as have greater control over the rendering environment and settings. The majority of updates include improvements to existing features inside KeyShot with some additional new features that deliver enhanced usability for users.

Highlighted new features inside KeyShot 4.2 include:

- Groups
KeyShot 4.2 introduces the ability to create groups in the Project Scene tree. Users may create new groups, drag and drop parts and sub-assemblies into existing groups and move parts between one group and another. The capability includes a full featured dialog that allows users to add one or multiple parts to an existing group or create a new group directly from the realtime render interface.
- Set Core usage
KeyShot now comes with the ability to set priority on the amount of CPU cores used by KeyShot. Since KeyShot is fully CPU-based and utilizes 100% of all available cores, this ensures users are able to have access to more CPU power in other programs while KeyShot is rendering. This is a simple setting accessed from the KeyShot Preferences with the minimum being four cores.

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